Hero Role in MM2 of The Locust
Hero is not a spawn role. It is the Innocent who picks up the dropped Sheriff gun. One confirmed shot ends Locust. One panic shot ends the town.
The full pickup path is How to Get the Gun. This page is identity: you were Innocent, now you are a one-bullet Sheriff with worse positioning. Role triangle: Sheriff, Innocent, Locust.
How you become Hero
- Sheriff dies. The gun is a physical drop, not a UI gift.
- You path a second door or cube rim, not the death line.
- You pick up while already facing the likely re-peek.
- You confirm tendrils and lamp eyes before you click.
Two Innocents stacking on the pickup is a double grab. Let the closer player take it and peel. Map geometry: hide spots. Locust players contest the model on purpose; standing on the gun delays you even if they cannot fire it.
The Hero shot
Third person until the morph fills the frame. Do not shoot the black-hoodie Innocent who just screamed. After a miss, relocate. A living Hero holding an angle is worth more than a cinematic chase into a cube volume. Controls: PC and mobile.
If you die, the gun drops again. Call the new spot in chat once, not a paragraph. Voice bait (“I am sheriff, grab it”) from a tall mesh is Locust — see Voice Chat.
Frequently asked questions
Quick answers to the searches this nest actually gets.
Does the game label you Hero?
Some MM2-style scripts mention a Hero role. In this pre-alpha, treat any Innocent with the dropped gun as Hero even if the banner still says Innocent.
Can Locust become Hero?
Play Locust as a murderer slot. Contest the drop so nobody else shoots you.